Monsters
Ancient Skeleton
You know this skeleton dude is really old because he’s got a beard, and thinks younger skeletons have got no respect.
This well-armored and fashionable dude starts battle with 2 armor |
Nukr0mancer
This foul automaton hails from a defective line. QA at GlowTech just aint what it used to be.
This enemy doesn't have any special powers or effects |
Nukr0mancer v2.0
GlowTech shareholders were delighted with the ‘hands-on’ unveiling of the V2. Until the explosion.
This enemy doesn't have any special powers or effects |
Barbearian
Barbearians believe the only meaning in life comes from asserting their strength and backrubs on a nice tree. Since their Nuka-mutation, they no longer need to hibernate – they just require frequent naps instead.
Watch out - after blocking on the first turn, this guy hits - HARD! |
Mutant Biker
MutaBikers worship the machine god, Mr. Darley Havidson, and pray that he will one day descend with his riders of the Bikepocalypse: Mrs. Sue Zuuki, Duke Ati, and the runt of the family, Ves Pah.
You won't like him when he's angry! After each round, his 🔸 increases by 1. |
Bramble
Bramble, king of the Barbearians, is also a connoisseur of battle royales. Adventurers come from all over the world to seek glory and titilation in his arena.
In Bramble's Arena, discarding tiles no longer restores ❤️, but enemies give +1 💰 when defeated |
Cardoso
Will you admire Cardoso? The fallen archmage, the Prime Mana Vamp, a famed explorer and gourmand.
Shuffle 4x Toxic Blood into the deck at the start of the dungeon. If you hold Toxic Blood, Cardoso will no longer restore ❤️ when attacking |
Druid
Even monsters need spiritual healing sometimes.
When added to the dungeon, this enemy buffs a random enemy with in the same column +3 armor |
Kooltist
They’re ready to drop some infernal beats – on you and the mic. Worships the Uber-lich but pretends they’re not that into him.
This enemy doesn't have any special powers or effects |
Bartholomew
Batholomew is the last (known…) Dragorn, a fearsome and unfortunate looking race born from highly irradiated Chickens.
At 60, 40, and 20 ❤️, add burn (3) to this tile and shuffle it back into the deck. Attack +1 for each stack of burn |
Elmer
Herald of the Treepeeps, Elmer can tap in to a network of sentient funghi to stay alert and overhear secrets. Dislike squirrels.
Elmer takes double damage while stunned. When you defeat another Treant, Elmer takes 5 damage |
Ghost King
In life, the Ghost King was a kind and cool ruler dude. In death, he fights a fierce, eternal rivalry with Calacas (and anyone else in his way) to collect fresh souls for his spooky kingdom.
In this dungeon, whenever you discard a tile, destroy the top card of the deck (Ghost King is immune from this effect). Spooky! |
Gobloid
Filthy, but not quite as stupid as they look, Gobloids are fearful of outsiders due to a history of being bullied. They band together in the hope of establishing a new land, one stinky enough to ensure they’re left alone by the outside world.
This enemy is quick - watch out for his ⚡️ blitz attacks! |
Goblord Waggu
Fights in pursuit of The Great Gobloid Republic, as foretold by the Founding Gobloid, T’abbu. Clings onto power with strength and stench.
All Gobloids have +1 🔸 this dungeon. Shuffle 3x Tranquilizer into the deck |
Buckethead
The most aggressive Gobloids are known as Knuckleheads. They’re a force to be reckoned – and definitely not reasoned – with.
When this enemy is defeated, put a copy of Stoopid into your inventory |
Punk
Harpys believe in anarchy and personal freedom, and despise the orderly civilisations of ground-dwellers. They like to steal food from their victims while they’re eating (so they can see the looks on their faces).
If this enemy reaches the bottom row, you take 2 damage. |
Itchitah
A powerful Shawoman and Chief Electromancer at Glowtech. Inventor of the first Automaton. Nobody knows what she keeps in her little box.
At the start of the dungeon, shuffle The Perfect Storm into the deck. |
Jackal
Jackals are adept at running long distances, which is helpful given they’re total cowards. They work in groups and will often complete large jigsaw puzzles together, when not trying to ambush someone.
This enemy starts with stealth, preventing you from targeting it until you attack in battle |
Assassin
Jackal assassins are particularly stealthy and stabby. Never show your back to one. Actually, don’t show them anything.
This enemy starts with stealth, preventing you from targeting it until you attack in battle |
Vagabond
Vagabonds roam the lands, sticking to the shadows and watching for easy marks. If one asks you for directions, check your wallet.
This enemy doesn't have any special powers or effects |
Wasteland Thug
You can’t spell ‘thug’ without ‘hug’. But you don’t think they’d appreciate one.
Applies Wound to vulnerable enemies to weaken them, before striking with deadly poison! |
Snotwulf
The Age of Radiation has warped Man’s Best Friend into a mucus-ridden, rabid nuisance. Very danger, wow, much toxic.
This enemy is quick - watch out for his ⚡️ blitz attacks! |
Peasant
Part of an anarcho-syndicalist collective.
This enemy doesn't have any special powers or effects |
Swashbuckler
Only the saltiest of sea dogs dare to sail the Viscous Seas. Pirates believe the land is cursed by vengeful spirits who can only be appeased by offerings of grog and booty.
This enemy doesn't have any special powers or effects |
Scalywag
These incorrigible lesser-pirates are only ever after your booty.
When you defeat this enemy, shuffle a Pirate Lockbox into the deck |
Town Guard
Town Guards are staunch defenders of The Imperium, and of its capital (and only city), Imperiumville.
No fighting! Can't equip melee weapons while this enemy is on the board |
Royal Guard
These heavily armoured paragons of The Imperium love to hold armour polishing and helmet plume pruning competitions.
Back off! This enemy prevents you from attacking enemies in the same row, until defeated. |
Skeleton
Thralls of the Bonelord Calacas, these skeletons might be heartless, but they still have soul.
This enemy doesn't have any special powers or effects |
Calacas
The restless ruler of the fleshless! Calacas competes with the Ghost King to become the ruler of each new lost soul.
Calacas gains 1 armor whenever you slay another enemy in this dungeon |
Globber
Are they hollow bags of slime? If so, where does their tongue start? Best not think too much about it. They prefer trash, but human flesh will do in a pinch.
Well, this is awkward. This enemy is immune to weapons. |
Swampalina
Currently imprisoned (or so they think…) to The Toxic Vault, Swampalina is a devious brewer of vile poisons and bizarre cakes. She is still searching for her long-lost sister Marsha, with whom she has unfinished business.
In this dungeon, when enemies spawn, they inflict poison (1) on you. Globbers also gain an extra poison attack |
The Exile
The Exile wanders the Wasteland collecting gew-gaws and artifacts, wearing as many of them as possible. To what end does this itinerant individual roam and hoard? What are they exiled from? All will (probably) be revealed!
This enemy can't be targeted while other enemies are still on the board. Cost to acquire tiles increased by 1 💰 |
Trash Golem
When a Globber absorbs a large enough pile of trash, it can evolve into a trash golem. Their only goal is to absorb more trash – they’re happy to make you into trash though.
When you defeat this enemy, gain an additional 💰 and shuffle 2 random items into the deck |
Treant
The average treepeep can grow to over 1,000 years old, but becomes grumpy around age 10.
At the end of this enemy's turn, if it has 0 armor, destroy it |
Trickster
The poison in their darts is hallucinogenic, making their victims do silly dances and reveal their embarrassing secrets to anyone nearby.
You'll never see it coming! This enemy starts with stealth, preventing you from targeting it until you attack in battle |
Uberlich
The sweaty herald of the next Meteorfall, and leader of the Cult of the Nut. The Uberlich’s true goals are shrouded in mystery and miasma, but one thing is for certain – they’ll crush anyone that stands in their way.
When the dungeon begins, shuffle 6 copies of Megaton into the deck. |
Nuke Viking
His glowing beard acts as a radiation filter. He doesn’t mind having a half-life – just means getting to Valhalla even quicker.
Can't equip armor against this enemy |
Windrunner
Windrunners are the swiftest and most foul-mouthed of Harpys. Survivors tell of the blood-curdling streams of invective that foretell a Windrunner raid.
This enemy is flying! You can't equip weapons until after this enemy attacks |
Zealnut
Zealnuts are Senior Kooltists, and are permitted to wear extra bling as proof of their station. Their chains are goldie-lookin’ but are only 7 karat.
This enemy doesn't have any special powers or effects |