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Acolyte |
At the start of each dungeon, shuffle 2 random abilities into the deck |
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Adventurer |
Start each dungeon with a copy of Short Sword, Chainmail, and Matches |
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Alchemist |
At the start of each dungeon, shuffle 3 random potions into the deck |
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Anarchist |
Whenever you burn an enemy, increase the amount by 1 |
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Arcanist |
Whenever you acquire an ability, deal 1 piercing damage to the topmost enemy in the same column |
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Balanced |
The base cost of all your abilities is 2 💰 |
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Bandit |
Your 🔸 is increased by 1 against solitary enemies but your deck size is decreased by 1 |
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Battle Mage |
When you burn or freeze an enemy, reduce the cost of weapons in the same row by 2 |
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Beggar |
Your base 🔸 is increased by 1 while you have 0 tiles in your inventory |
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Berserker |
Whenever you attack with two equipped weapons, your total 🔸 is +3 |
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Blessed |
Whenever you acquire an ability, restore 1 ❤️ |
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Brewer |
While in a dungeon, whenever you acquire a potion, add a second copy to your inventory |
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Gravedigger |
Your base 🔸 is increased by 1 if there are at least 3 Tombstone on the board |
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Cautious |
You can no longer parry, but each equipped weapon adds 2 🛡️️ block |
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Champion |
At the start of of each dungeon, shuffle 3 copies of Flex into the deck |
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Chill |
Once per battle, after your opponent acts, freeze them if their action contained 🔸 |
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Brawler |
Your 🔸 is increased by 1 against stunned opponents |
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Crusader |
If you have full ❤️, increase your base 🔸 by 1 |
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Devoted |
At the start of of each dungeon, shuffle 3 random Blessings into the dungeon deck |
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Elementalist |
Your base 🔸 is increased by 1 vs targets that are burning, poisoned, or frozen |
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Fencer |
When you parry an attack, restore 2 ❤️ |
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Forester |
Each dungeon, the first time you replace a tile in your inventory, shuffle 2 copies into your deck that cost 0 💰 |
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Ghostly |
While you have 2 or less ❤️, gain stealth whenever you attack or take damage |
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Giantslayer |
Your base 🔸 is increased by 2 vs bosses |
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Greedy |
Your base 🔸 is increased by 1 if you have 4 or more 💰, and decreased by 1 otherwise |
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Hornet |
After you attack with a weapon, inflict poison. Deal +1 damage vs poisoned enemies |
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Intelligent |
Increase your max deck size by 3 |
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Jester |
Whenever you discard a tile, randomize the cost of all visible tiles (0 to 5 💰) |
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Judicator |
Per dungeon, once you've taken 15 damage, your base 🔸 is +1 for the remainder of the dungeon (0/15) |
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Martial Artist |
Your base 🔸 is increased by +1 (-1 while you have a weapon equipped) |
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Miner |
Max ❤️ increased by 2. When you acquire this perk, gain 100 gems |
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Necrodude |
Max ❤️ -2. Enemies spawn Tombstone when defeated. Discarding tiles does not restore ❤️ |
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One-Armed |
You can only equip 1 item at a time, but items cost 1 💰 less |
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Pack Rat |
Your base 🔸 is increased by 1 while you have 4 tiles in your inventory |
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Peaceful |
When a weapon is Depleted, restore 4 ❤️ |
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Poet |
Whenever you acquire an ability that costs 1 💰 from the bottom row, gain an extra copy |
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Chosen |
When you remove or transform a visible Curse, deal 2 piercing damage to enemies in the same row |
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Privileged |
You start with 8 💰 but your base 🔸 is reduced to 1 |
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Pure |
When you Mutate into 🟦 Chosen, convert visible curses into Blessings |
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Queen |
Your first attack each battle applies corruption (3) |
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Radioactive |
Poison enemies when they spawn |
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Ranger |
Start with Orhu. Enemies in the bottom row have +2 🔸 |
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Reaper |
Your base 🔸 is increased by 1 against damaged enemies |
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Rich |
At the start of each dungeon, gain 2 💰 |
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Riffraff |
Gain stealth when attacking solitary enemies. Base 🔸 reduced by 1 unless overwhelmed |
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Salamander |
The first time you'd take fatal damage each dungeon, set your ❤️ to 1 and gain Regeneration |
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Savage |
When you defeat an enemy, add a copy of Frenzy to your inventory (if room) |
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Scaredy Cat |
Whenever you flee from battle, gain 2 🛡️️ block |
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Scout |
When you mark an enemy, restore 2 ❤️ |
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Scrapper |
Your base 🔸 is increased by 2 while attacking enemies with armor or 🛡️️ block |
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Scrappy |
Gain 2 additional ❤️ when discarding a tile. Max ❤️ reduced by 4 |
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Sharpshooter |
When a ranged weapon is added to the board, reduce its cost by 1 💰 |
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Sneaky |
Your first attack each battle has +1 🔸 |
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Sniper |
Deal an additional 3 piercing damage to Marked enemies |
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Stabby |
Stab does +1 damage |
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Stout |
Increase max ❤️ by 6 |
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Street Rat |
Add 3 Town Guard to the deck. The first tile you acquire is free |
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Sturdy |
Restore 2 ❤️ whenever you acquire an item from the dungeon that grants 🛡️️ block |
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Survivor |
If your ❤️ is below 50% of your max after you defeat an enemy, restore 2 ❤️ |
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Thorny |
While you have at least 4 🛡️️ block, also gain thorns (2) |
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Tinker |
For every 2 items you discard, restore 1 durability to a random item in your inventory (0/2) |
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Toxic |
Stab also inflicts Poison (1) |
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Trapper |
When traps are added to the board, arm them |
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Valiant |
overwhelmed: Gain +2 🔸 |
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Vampire |
Restore 2 ❤️ whenever you defeat an enemy in combat. Discarding tiles no longer restores ❤️ |
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Ventriloquist |
Your 💀 Minions have +1 attack, but your base 🔸 is reduced by 1. Start each dungeon with a Skeleton |
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Warmonger |
Your melee weapons have +1 🔸 |